Moira: Tips, Maps, Counters, Abilities, and Ultimate

Surrender to her will! Moira is a support hero in Overwatch 2. Learn all about Moira's stats, abilities, ultimate, and best maps, only at Z League!

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Jared Wentworth

Key Takeaways

  • Moira’s best maps are tight and enclosed, allowing her to easily heal teammates and get maximum value from her orbs by bouncing them off walls.
  • Moira’s worst maps are open with long sightlines, making it difficult for Moira to heal multiple teammates, move around the map, recharge her healing spray, and get maximum value from her orbs.
  • Moira is countered by ranged heroes like Hanzo and Orisa, who can safely put pressure on her while staying far enough away to prevent her from recharging her healing spray.
  • Moira counters Genji due to her easy-to-aim beam weapon, along with burst damage heroes like Reaper due to her mobility and significant healing output.

Moira Quick Tips

  • Moira has 200 total health, with no armor or shields.
  • Moira relies on juggling healing and damage so that she never runs out of her healing spray. If your teammates are taking too much damage and you’re unable to recharge your meter, a different hero might be a better pick.
  • With all of her abilities off cooldown, Moira is a lethal hero that can quickly output enough damage to pick off an out-of-position enemy damage (DPS) or support player.
  • Use the Z League app to find teammates who don’t take a lot of damage and therefore enable you to be a more aggressive Moira player.

Moira Abilities Explained

Img via Blizzard Entertainment

Biotic Grasp (Healing)

Biotic Grasp heals allies for 70 healing per second while active, then lingers for two seconds and heals 35 damage per second during those two seconds. Biotic Grasp is a metered resource that needs to be recharged by doing damage with her offensive weapons. Since Biotic Grasp has a lingering effect, skilled Moira players aim to use Biotic Grasp in short bursts, allowing her to keep teammates healthy without depleting her resource meter.

Biotic Grasp (Damage)

Biotic Grasp can also do 50 damage per second. It operates as a beam weapon with a generous range of 20 meters. Doing damage with Biotic Grasp as Moira is tricky, because her damage is what allows her to make a real impact on a teamfight, but if she commits to doing too much damage, she leaves her team out to dry by not healing them.

Biotic Orb

Like Biotic Grasp, Biotic Orb can send out either a healing or damage projectile that heals or damages nearby allies or enemies. The projectile moves quickly at first, but slows down while it’s healing or damaging an ally or enemy. To get maximum value from Biotic Orb, the ability generally needs to be bounced off the floor and/or walls to keep it nearby long enough for it to deplete. The healing version of Biotic Orb does slightly more overall healing (300 healing vs. 200 damage), and its rate of healing is also slightly higher (65 healing per second vs. 50 damage per second).

Fade

Fade is Moira’s movement ability that allows her to quickly teleport up to 15 meters away. While in Fade, Moira is invincible. Fade can be used to easily escape ultimates like Zarya’s Graviton Surge. It can also be used aggressively to close the gap between Moira and enemy players.

Coalescence (Ultimate)

Coalescence shoots a large beam in front of Moira that damages for 70 damage per second and heals for 140 damage per second. The ultimate can pass through multiple players, meaning it can be incredibly impactful when enemies and/or allies are grouped up. Moira cannot Fade during Coalescence, which makes her vulnerable, but this fact is offset by Moira gaining +50% movement speed and 50 self-healing per second while it’s active.

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