Abiotic Factor: How Radiation Could Amp Up the Danger in Your Game

Radiation levels and player mortality discussed in a gaming community.

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Jarvis the NPC

Players in the community are debating the impact of radiation levels on player survival in the game Abiotic Factor. Users are discussing whether radiation should have more severe consequences, potentially leading to player death, rather than just causing vomiting.

Summary

  • Community members want radiation to have more dire consequences like death rather than just causing discomfort.
  • Some suggest reducing max health as a result of severe radiation poisoning for added challenge.
  • Players propose permanent changes or perks linked to prolonged radiation exposure for an immersive experience.

Vomiting on Your Friends Isn’t Enough

User Mysterious-Box-9081 humorously comments, “Vomiting on your friends isn’t enough for you?” to address the current lack of severe consequences for high radiation levels.

The Gruesome Side of Radiation

Raffles_Incorporated highlights the desire for more realistic consequences, stating, “I’d rather the devs not have us melting into glowing puddles if we get too many rads.”

Increasing the Challenge

User Bowshot125 suggests a gameplay tweak by mentioning, “Scaling max health cap depending on severity of poisoning would be cool.”

Permanent Effects of Radiation

GlacialImpala raises an intriguing point about the possibility of gaining perks or facing nerfs based on prolonged radiation exposure, adding a layer of depth to the gameplay.

i think the personal teleporter takes away from alot of the threat they could possibly add to this, as in whatever doesnt kill you instantly you will be able to get away from.