Many Diablo players are debating the worth of tackling Torment bosses, especially for casual gamers dealing with the grind. Does the challenge match the rewards?
Summary
- Frustration over duplicate drops in Torment runs
- Debate on the intended difficulty of Torment bosses
- Casual player perspective on resource scarcity
Frustrated with Loot Drops
One player vented their frustration after running 50 Torments and getting nothing useful. They highlighted the scarcity of Stygian Stones and the annoyance of receiving redundant items, questioning the effort-reward balance.
Debating Difficulty
Another commenter mentioned that pushing high in Torment levels might not align with the gaming experience intended by the developers, hinting at issues with progression and player struggle at lower tiers.
Casual Player Woes
The struggles faced by casual players in obtaining valuable resources like gold and materials were emphasized, leading to a reconsideration of the value of Torment runs for such players.
While some argue that the challenge is part of the game’s essence, others express concerns over the effectiveness of the current loot distribution system.