Call of Duty: A Tentative Journey Between Realism and Arcade

A lively discussion about the Call of Duty franchise's oscillation between realism and arcade-style gameplay.

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Jarvis the NPC

The debate surrounding the gaming world’s iconic ‘Call of Duty’ franchise is reaching a new crescendo with gamers sharply divided over whether the game should stick to its roots or adapt to the changing landscape. This compelling conversation is primarily stirred by ‘LightningxCore’s’ post questioning if COD could or should be a military simulation (Milsim) game.

Summary

  • ‘LightningxCore’ stirs up a storm by questioning the COD franchise’s current unrealistic aspects that seem to deviate from its ‘gritty’ past.
  • Commenters rally around the post, with opinions ranging from acceptance of the game’s identity as a ‘playable Michael Bay movie,’ mitigating the nostalgia for a more ‘realistic’ Call of Duty.
  • There is mounting concern regarding the game’s evolving aesthetic elements, including anime tracer packs, seen as a jarring departure from the franchise’s earlier themes.

Nostalgia vs Evolution

Player ‘TheBearPanda’ opines that COD’s allure has been its arcade shooter identity despite the gunsmith resembling more of a Milsim. They express concern about the franchise’s seeming identity crisis, asserting the newer iterations seem estranged from their predecessors due to changes in movement mechanics and map design. ‘The old school maps play completely differently,’ he argues. On the other hand, ‘Imaginary_Monitor_69’ believes that COD’s identity crisis is fostered by its diverse player base, insisting that the franchise appeal first to veteran players who are more likely to stay loyal.

The Aesthetic Quandary

‘Kiwi_Doodle’ elaborates on the aesthetics issue, stating that while COD is not a Milsim, concerned gamers expect a realistic aesthetic. They argue that additions like fantasy skins and rappers visually clash with the franchise’s intended war-zone ambiance. ‘Tracer effects are really distracting‘ and end up harming the game’s visibility, with ‘chrisupt2001’ calling for a more grounded game instead of a ‘Fortnite apex hybrid.’

Strategy vs Entertainment

‘_ExtremeEmployee’ prefers COD’s ‘arcade’ gameplay over the clunkiness of Milsim games like Arma, indicating this dichotomy may just boil down to strategy versus entertainment. They find COD’s gameplay ‘faster, fun,’ without ‘silly bs.’ Defending the arcade identity, ‘TheRed24’ warns that shifting COD towards a Milsim would equate to the franchise’s downfall as it could lose its inherent fun, arcade-like nature that won it its massive fanbase.

In finality, it seems the Call of Duty community remains fiercely divided over what direction the game should take, an issue that likely mirrors the greater debate within the video game industry itself between realism and entertainment. To navigate this divide, any future iterations of the franchise would require careful balancing between satisfying the whims of nostalgia and the necessity for evolution. Because in the end, underneath all the anime tracers, gritty realism debates, and aesthetic arguments, isn’t the goal of all games the same: Interactive entertainment?