The Diablo community recently voiced their frustrations about the design of the pit map in Diablo 4. Users highlighted the issues they encountered and shared ideas for potential improvements.
Summary
- Players demand better map designs that offer more engaging gameplay.
- Suggestions include adding portals at the end of paths to avoid backtracking.
- Users want a wider variety of enemy types for increased diversity.
Community Frustrations
Many users agreed that the backtracking in the pit map and gauntlet was frustrating. D4Junkie expressed, “The backtracking in the pit, and even the gauntlet is atrocious.”
Player Suggestions
d3agl3uk proposed a solution of having every path end in a portal to eliminate wrong turns. They stated, “Every path should end in a portal. Then there is no wrong path, just alternate ones.”
Diversity in Enemies
dethsightly raised the point of introducing a wider array of enemy types to enhance the gameplay experience. They mentioned, “they need to widen the array of mob types so it’s not just ‘spiders (mostly frost), skeletons, stabbers, and snake bros’.”
Wickedness42o injected a bit of humor, sharing their excitement for Diablo 3 with the upcoming season, stating, “All these PTR threads are getting me super excited to play D3 again until season 6 rolls out 😂😂.”