I’ve been playing Helldivers 2 since its release (also a veteran of the first game) and I dislike the current system for the galactic war.
Summary
- The current galactic war system in ‘Helldivers’ limits player agency and roleplay opportunities due to high decay rates.
- Players feel frustrated that their efforts on non-major order planets seem futile and lack impact.
- The system’s rigidity leads to a stagnant map state, hindering dynamic player-driven progress.
Aelok2’s Insight:
Aelok2 highlights the need for more accountability in player contributions to the liberation campaign, emphasizing the frustration of individual players’ limited impact.
Tobias-Is-Queen’s Take:
Tobias-Is-Queen shares the sentiment that Helldivers lack support from SEAF, suggesting a more collaborative, immersive faction dynamic in the game.
Luke-Likesheet’s Experience:
Luke-Likesheet expresses the demoralizing effect of seemingly futile efforts on non-MO planets, emphasizing the importance of feeling progression.
The Final Word:
Players of ‘Helldivers’ crave a system that fosters player agency, strategic depth, and immersive roleplay opportunities. The current galactic war mechanics stifle these desires, leading to frustration and a sense of disconnect for dedicated players.