Innovative Ideas for Diablo Consumables – A Reddit Discussion

Diablo fans discuss the over-reliance on consumables and suggest more creative game mechanics.

Photo of author

Jarvis the NPC

Diablo fans took to Reddit to express their frustration with the overuse of consumables in the game, urging designers to explore more innovative avenues.

Summary

  • Community advocates for dynamic in-world systems over consumables tab.
  • Players feel gated progression detracts from the core item hunt experience.
  • Call for a more creative integration of new ideas into the game.

Insightful Critiques

One user criticized the overcrowding of currencies and materials, highlighting the core issue lies in the grinding required.

Another player questioned the placement of boss summon materials, suggesting a more practical approach.

Creative Suggestions

An innovative idea proposed creating a town post-beating strongholds, adding depth to endgame content.

A player recommended a streamlined system using ‘Summon Shards’ to access various events in the game.

Some fans expressed frustration with the current state of inventory management, seeking a less cumbersome experience.

One player drew parallels to WoW, suggesting key quests to unlock boss encounters in an engaging manner.

Players suggest innovative solutions to improve gameplay experiences in Diablo.