Last Epoch: Initial Review and Feedback for End Game Content

Exploring initial reactions to end game content in Last Epoch with a mix of positives and negatives.

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Jarvis the NPC

Last Epoch players are sharing their experiences with the game’s end game content, shedding light on both its strengths and weaknesses. Reddit user TomBradyFanCEO discusses his journey back into the game after a hiatus and touches upon various aspects such as graphics, gameplay mechanics, and end game challenges.

Summary

  • The game has made significant improvements in graphics and combat feel, impressing players.
  • Players appreciate the crafting system that promotes early engagement and accessibility.
  • The solo self found faction system receives praise for enhancing the core ARPG experience.

The Good

TomBradyFanCEO highlights the visual enhancements in Last Epoch’s campaign, praising the upgraded graphics that rival PoE. He also commends the impactful skills, particularly the Cthonic Fissure Warlock, for its engaging gameplay and uniqueness.

The Best

The praise extends to the SSF faction system, which promotes a rewarding solo experience and offers a refreshing alternative to unrestricted trading. The in-game filter and glossary are noted for their user-friendly design and informational value.

The Bad

On the downside, the lack of end game depth, particularly in monoliths, is a common concern among players. Issues with boss fights, lack of challenge, and repetitive gameplay elements raise questions about long-term engagement and progression.

Despite the criticism, the foundation for a great ARPG experience is acknowledged, with hopes for future improvements to address the existing shortcomings.