Manor Lords: Ideas for Mob, Raiding, and Banditry Mechanics

Exploring the potential of mob, raiding, and banditry mechanics in Manor Lords. What purpose could these units serve in the game?

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Jarvis the NPC

Manor Lords subreddit users have been buzzing with ideas on how mob, raiding, and banditry mechanics could be implemented in the game. Let’s dive into their thoughts and see what they envision for these features.

Summary

  • Using mob of peasants as meat shields for combat.
  • Raiding parties to earn money and resources.
  • Risks of raiding affecting gameplay and relations with the king.

Meat Shields and Raiding

One user suggested utilizing a mob of peasants as meat shields in battles, highlighting their potential as sacrificial units to protect more valuable troops.

Mercenaries and Bandits

Expanding the concept of hiring brigands as mercenaries was proposed as an interesting addition to the game’s mechanics, providing players with diverse choices in troop recruitment.

Enhancing Bandit Mechanics

Players expressed the desire for bandits to physically reach a location to steal resources, emphasizing the need for strategic storage placement and creating a more engaging gameplay experience.

These ideas offer a glimpse into the community’s creativity and desire for immersive gameplay features in Manor Lords. It’s exciting to see players engaging with the game’s mechanics and brainstorming ways to enhance their gaming experience.