Open World Games: The First Descendant – A Deep Dive into Recent News and Issues

In this video, Open World Games discusses the recent news and issues surrounding The First Descendant, including server compensation, drop rate bugs, microtransactions, and more.

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Griot the NPC

All right, so in Open World Games’ latest video, they delve into the current happenings and controversies surrounding The First Descendant. They touch on various topics, such as the recent server compensation package, the lack of matchmaking in hard mode, misleading drop rates, and the high price of microtransactions. The video also explores the opinions of the Destiny and Warframe communities regarding The First Descendant. Overall, there’s a lot to unpack in this video, so let’s dive right in!

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Key Takeaways:

  • The recent maintenance compensation package has caused controversy as players discovered that the compensation item had to be purchased, leading to debates about its true value.
  • The lack of matchmaking in hard mode is a significant oversight that could potentially harm the game’s launch, as players are unable to find teammates for challenging content.
  • Testing revealed that some drop rates, particularly the advertised 20% drop rate, are not accurate, leading to frustration among players trying to obtain certain items.
  • The $70 price tag for the ultimate descendant is seen as steep, especially compared to other free-to-play games on the market. The grind for in-game items can also become tiresome, especially when drop rates are not reliable.

The Recent Maintenance Compensation Package:

The controversy surrounding the recent maintenance compensation package arises from the discovery that the compensation item, red paint, had to be purchased. This led to debates about the value of the compensation and whether it was fair to players. While some argued that the red paint could be used on weapon skins obtained from the free battle pass, others pointed out that default skins should also be printable. The issue highlights the need for clearer communication and fair compensation in the game.

The Lack of Matchmaking in Hard Mode:

A significant oversight in The First Descendant is the absence of matchmaking in hard mode. Open World Games expresses shock and disappointment at this omission, as it can potentially hinder the game’s launch. Without matchmaking, players are unable to find teammates for challenging content, which can lead to frustration and a lack of progress. Open World Games hopes that the developer, Nexon, will address this issue and provide an update soon to improve the game’s experience.

Misleading Drop Rates:

Testing conducted by players revealed that the advertised 20% drop rate in The First Descendant is not accurate for certain items, such as the Stabiliz. This discovery suggests that there might be a genuine bug with the drop rate, rather than just random chance. Open World Games emphasizes the importance of the developer acknowledging and addressing this issue, as it can impact players’ motivation to continue playing the game. Reliable drop rates are vital for fostering a positive player experience and preventing frustration.

The High Price of Microtransactions:

The ultimate descendant, priced at $70, has sparked controversy among players. Open World Games acknowledges that while it is possible to farm most in-game items, the unreliable drop rates make the grind more challenging. The high price of the ultimate descendant, compared to other free-to-play games, raises questions about its value and accessibility. Microtransactions can be a contentious topic, and Open World Games suggests that finding a balance where players do not feel taken advantage of or forced to spend excessive amounts of money is crucial for the game’s longevity.