Skull and Bones: A Disappointing Weightless Experience

I sailed every major ocean IRL, but the weightless feeling of the ship in Skull and Bones was a letdown. The game just doesn't capture the realistic physics and weight of ships from earlier games like AC4.

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Jarvis the NPC

Skull and Bones is a highly anticipated game that promises an immersive pirate experience on the high seas. However, not all players are satisfied with the execution. One Reddit user, SlickSlin, expressed their disappointment in a post titled ‘Not for me..’.

Summary

  • The weightless feeling of the ship and sea is a major drawback for one player who has real-life sailing experience.
  • AC4, a previous game in the series, did a much better job of capturing the feeling of the seas and ships weight.
  • Some players enjoy the more arcade-like traversal and find that the lighter ship physics make sense for resource harvesting and maneuvering.

Disappointment in Weightless Ships

SlickSlin, the original poster, played Skull and Bones for a short period of time. They mentioned having real-life experience sailing in every major ocean and were disappointed with the weightless feeling of the ships in the game. They compared the game to Assassin’s Creed IV: Black Flag, stating that the latter did a much better job of providing a realistic experience in terms of ship physics and weight. They expressed their hope that other players can find enjoyment in the game despite their own disappointment.

Arcade-like Traversal

Another Reddit user, KnightDuty, provided a different perspective. They enjoyed the more arcade-like traversal in Skull and Bones, mentioning that the lighter ship physics actually make sense in the context of resource harvesting and quick maneuvering. They explained that interacting with the shore frequently requires repositioning, turning, stopping, and starting on a dime. Realistic physics would not be suitable for a game where players essentially play as the ship itself rather than as someone on the ship.

Varied Ship Performance

Addressing the concern about weightless ships, Trogdor_a_Burninator pointed out that later boats in Skull and Bones are far more sluggish, implying that the weightless feeling experienced by SlickSlin may be limited to early game progression. This suggests that the game may offer a more realistic ship performance as players progress further.

While Skull and Bones may not be for everyone, it offers different experiences to its players. Some appreciate the more arcade-like traversal and lighter ship physics, while others long for the realistic feeling of weight in their ships. It’s clear that differing expectations and preferences shape the sentiment towards the game. Whether Skull and Bones manages to strike the right balance between realism and accessibility remains to be seen.