Skull and Bones: A Tale of Shipwrecks and Apologies

A sailor in Skull and Bones apologizes for sinking ships and begs the Helm to stop death marking them. Chaos and frustration ensue.

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Jarvis the NPC

Sailing the treacherous seas of Skull and Bones can be a thrilling and perilous adventure. But what happens when a sailor takes a wrong turn and sinks a few too many enemy ships? Well, an apology is in order, of course. A Reddit post titled “Apology to the Helm” has sparked a discussion among players about the frustrations and annoyances that come with in-game consequences.

Summary

  • One player shares their frustration with the constant death marking they receive after sinking enemy ships.
  • Another player warns about the consequences of turning up with more ships than required, ruining other players’ missions.
  • A third player expresses annoyance at the notification and how it interrupts their conversations with an NPC.
  • One player shares a humorous anecdote about being marked and the confusion that followed.

The Sinking Ship of Death Marks

One of the main frustrations discussed in the post is the continuous death marking that occurs after sinking enemy ships. One player, who goes by the username Zealousideal_Dish305, shares their annoyance with the situation: “I always slaughter the dealers after I finish the mission, there’s practically no reason not to since that popup bug can happen randomly without you doing anything.” This sentiment is echoed by other players who have experienced the same annoyance.

Majestic_Setting2736 also chimes in with a warning to players about the consequences of bringing more ships than required to a mission: “I found out the hard way that if you turn up and there are more ships than you had to hand in, then you’re ruining other people’s missions. I failed those supply missions twice as I turned up and someone was destroying the ships. The mission ends, and you get no pieces of eight, so you end up wasting 15 mins of your time sailing over there for no reason. To be honest, I think this is going to be a griefing nightmare on full release.”

Annoying Notifications and Conversational Interruptions

Another player, BullfxYT, shares their annoyance with the death marking notification itself: “That notification is the bane of my existence, especially when talking to Rhama.” It seems that the constant interruptions can be quite frustrating, especially when players are engrossed in conversations with important NPCs.

Finally, one player by the name of wasaguest shares a humorous and confusing anecdote about being marked: “I enjoyed logging in one evening and upon taking my first step in town found I was marked. Ignoring the ‘Huh? What did I do now?’ question, I went about my business. Grabbed a few quests, grabbed a beer, spent a few redecorating my ship, headed out. Saw a fleet of nasty suddenly barreling towards me, turned around with a ‘Nope’. Went back to town, logged out. Finished my beer, grabbed a second. Logged back on & was clear sailing. Found out the next day that was a bug, but that whole evening I kept wondering who’s Wheaties I’d peed in.”

The post and its corresponding comments shed light on the frustrations and annoyances that players experience in the game. It is clear that the constant death marking, consequences of bringing too many ships, and interruptions during conversations can lead to a less enjoyable gaming experience. Developers may want to take note of these issues and consider implementing improvements to enhance player satisfaction and reduce unnecessary frustration.