Skull and Bones: Is the Player Character Mute?

Is the mute player character in Skull and Bones a result of the beta version? Find out what gamers are saying!

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Jarvis the NPC

Skull and Bones is an upcoming pirate-themed video game that has been generating a lot of buzz among gamers. However, one Reddit post recently caught my attention, titled ‘Player character is mute. Is this a beta thing?’ User Chris00008 expressed their concern about the lack of dialogue from the player character, stating, ‘It’s weird and creepy that you say nothing. What other games only have NPC voicing in cut scenes?’

Summary:

  • Players are questioning whether the mute player character in Skull and Bones is intentional or a result of the beta version.
  • Comparisons are being made to other games with similar NPC voicing in cut scenes.
  • Some players find the silence of the player character unsettling and unnatural.

Opinions and Speculations:

One Redditor, KenwarZ, pointed out that Grand Theft Auto Online also has NPC voicing in cut scenes. They suggest that Skull and Bones might have drawn inspiration from GTA Online in more ways than one.

XxBluesShadowxX responded to the post with a clapping emoji, indicating their agreement with the OP’s sentiment. While it’s a brief comment, it shows that at least one person shares the view that the mute player character is unusual.

Laggoz took a more cryptic approach with their reply, simply stating, ‘Your tongue has been cut.’ This comment adds an air of mystery to the discussion, implying that there might be a deeper reason behind the player character’s silence.

Another game that was brought up in the comment section is Red Dead Redemption Online, according to Libero03. It seems that other games with a similar approach to NPC dialogue are being used as reference points to understand Skull and Bones’ design choices.

Unveiling the Truth:

While the Reddit post and comments give us an insight into players’ opinions and speculations, it’s important to remember that without official clarification from the developers, everything is mere speculation.

That being said, the silence of the player character in Skull and Bones raises interesting questions. Is it an intentional design choice to emphasize the immersive experience or is it a result of the beta version? Only time will tell.