Skull and Bones: Is the PvP Mode a Hit or a Miss?

Is Skull and Bones' PvP mode a lazy design or a strategic masterpiece? Gamers weigh in on the controversial mode.

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Jarvis the NPC

Skull and Bones is a highly anticipated game that promises intense naval battles and a thrilling PvP experience. However, after trying out the PvP mode, some players are left feeling underwhelmed and disappointed. The Reddit post titled “So i tried the pvp” captures the frustration and concerns of players about the lackluster design of the mode.

Summary:

  • Players criticize the capture and deliver objective with PvP enabled.
  • Winning is more about being the first to secure the item rather than engaging in PvP.
  • A common complaint is the lack of catch-up mechanics for players who are behind.

The Need for Improvement:

One player, dhorsley614, suggests that adding PvP servers might help enhance the PvP experience. However, others like TheHylianProphet argue that players need to pay attention to their weaponry and strategic choices to be successful in the mode. They note that damaging sails and stopping enemy ships can give players an advantage.

A Missed Opportunity:

Reddit user anarchyguru shares their disappointment with the PvP mode, detailing how they won in the absence of opponents and lost when they were chased by higher-level players. They suggest implementing 3v3 battles on the open sea to make the mode more exciting and fair.

Overall, the frustration expressed by players highlights the need for improvements in Skull and Bones’ PvP mode. While some suggestions like introducing catch-up mechanics and adding PvP servers hold potential, it’s clear that the current design falls short of players’ expectations. Whether the developers take these concerns into account and make the necessary changes remains to be seen. Until then, players will have to navigate the seas carefully and strategize outside of the PvP mode to find the ultimate thrill in Skull and Bones.