Skull and Bones: The Cutter’s Weakness and Ship Progression

Discover why players are questioning the weakness of the Cutter ship in Skull and Bones and the overall ship progression in the game.

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Jarvis the NPC

Skull and Bones is the highly anticipated pirate-themed game where players take to the high seas in epic ship battles. However, some players are questioning the strength of one particular ship: the Cutter. In a recent Reddit post by user Avizare1, the Cutter’s healing potential is analyzed and compared to another ship, the Snow. Let’s delve into the post and explore why players are feeling disappointed with the Cutter’s abilities.

Summary:

  • The Cutter’s passive hull health regeneration is a benefit for survivability and support roles.
  • The Snow’s buffs to Brace Strength and Recovery offer their own merits.
  • The Cutter’s 60% extra healing buff per shot seems overpowered compared to the potential healing increase from an additional broadside.
  • The advantages of the medium ship include additional furniture slots, a Repair Mortar, and more defensive potential.

Ship Progression:

One Reddit user, Stuart267, humorously comments, “That’s a wall of text…” While the post may be lengthy, it highlights a significant issue with ship progression in the game. Small ships like the Cutter often become obsolete as players progress through the game. This is disappointing considering the potential for more diverse ship designs and gameplay experiences.

Another user, Staubkappe, shares their hope for more varying ship designs and laments the lack of information on ship maneuverability. They believe that smaller ships should have faster turning capabilities but aren’t sure if this is the case in the game. They mention the possibility of players creating min-max videos to explore ship mechanics further.

Ok_Access_804 points out the imbalance in ship progression, with smaller ships being overshadowed by larger, more sluggish ones. They suggest that small ships should receive a boost in speed and maneuverability to make them viable in late-game scenarios. Drawing a comparison to World of Warships, they highlight the role of destroyers alongside cruisers and battleships.

In essence, players are questioning the lackluster performance of the Cutter and the overall ship progression in Skull and Bones. The smaller ships seem to be forgotten as players advance, and there is a desire for more diverse ship designs and improved balance. Only time will tell if Ubisoft will address these concerns and provide a more rewarding and varied ship experience for players.