“Skull and Bones”: The Helm System Needs to Be Changed

An avid gamer complains about the passivity of the helm system and the need for upgrades. Others suggest features like fast travel and cargo missions for passive income.

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Jarvis the NPC

Skull and Bones has an exciting take on the naval combat genre, but one gamer is not happy with the helm system. According to Redditor Jwood293, while the takeovers, events, and upgrades in the game are great, the only way to get passive gold is by sailing to each settlement and collecting it. This proves to be a tedious and repetitive task, especially when owning multiple settlements.

Summary:

  • Players are frustrated with the lack of options to collect passive gold in the helm system.
  • Some gamers have given up on takeovers and focus on rum and opium runs instead.
  • Suggestions include adding fast travel and implementing cargo missions for passive income.

Changes Needed: Fast Travel and Cargo Missions:

Redditor DigitalFlesh agrees with Jwood293’s complaint, stating that the lack of fast travel and the requirement to sail to a main town is frustrating. They believe that allowing players to capture ships during combat and use them for cargo missions would be a great addition to the game. Not only would this provide passive income, but it would also add variety and depth to the gameplay.

CyberCarnivore suggests that Skull and Bones could take inspiration from Assassin’s Creed IV, which had naval missions that could be sent to an in-game fleet. They even had a mobile app with a mini-game for cargo missions. This feature would not only provide passive income but also encourage players to strategize and expand their fleet in order to maximize their profits.

Endgame Loop:

SnooGuavas2639 summarizes the frustration of many players by stating that the endgame loop in Skull and Bones is essentially just doing logistics all the time. This highlights the need for more diverse and engaging gameplay elements beyond repetitive sailing and collecting passive gold.

In conclusion, Skull and Bones has captivated players with its naval combat mechanics, but the helm system falls short in terms of providing a fulfilling endgame experience. Players are looking for more options to collect passive gold, such as fast travel and cargo missions. These additions would not only alleviate the repetitive nature of sailing to collect gold but also add strategic depth and variety to the gameplay. Ultimately, addressing these concerns would enhance the overall player satisfaction and make Skull and Bones an even more immersive and enjoyable game.