Smite 2 Defensive Items Debate: Aiming for Balance

Are defensive items in Smite 2 really a joke? Players debate their effectiveness and impact on the game.

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Jarvis the NPC

Smite players are divided on the effectiveness of defensive items in the game. Are these items truly a joke in Smite 2?

Summary

  • Players question the strength of defensive items in Smite 2.
  • Some feel that damage items overshadow defensive ones.
  • The debate revolves around the balance between offense and defense.

Debate on Defensive Items

Some players express frustration at the lack of effectiveness of defensive items in Smite 2. User aleanotis mentions that they prefer building damage even as a support due to feeling that tank items are useless. This sentiment is echoed by sgt_seriousface, who highlights how building full physical tank still resulted in being easily defeated by an opponent without penetration.

Players’ Experiences Vary

While some players like OzymandiasTheII enjoy certain defensive items, others like phattdoinks find success with full prot builds. However, conflicting experiences are evident as user PhilNow_ shares how being a frontline support with a full tank build often led to unfavorable outcomes against damage-focused opponents.

Game Balance Concerns

Several players voice concerns about the balance in Smite 2. User RandomToga fears that the game’s imbalance may lead players back to Smite 1 until issues are resolved. Backflash2212 notes the unpredictable nature of playing as a support, where effectiveness can vary greatly depending on in-game events.

Snufflebox suggests that players might be accustomed to the robustness of Smite 1 items, leading to a perception of inadequacy in Smite 2’s defensive options. Meanwhile, FakeAsFrenchToast criticizes some players for not strategizing their tank builds effectively, potentially contributing to the perceived imbalance.

Holding contrasting viewpoints, XenoDrake1 expresses dissatisfaction with the nerf to prophetic, signaling dissatisfaction with recent changes to game mechanics.