The Ares: Key Takeaways
- The Ares costs 3,200 credits.
- It has a primary fire that fires 13 rounds per second and an alt fire that fires 13 rounds as well.
- The Ares is a machine gun that deals 23-25 (leg), 28-30 (body), and 67-72 (head) per bullet.
Table of Contents
The Ares is a high-fire-rate machine gun in Valorant. It’s often used on the Defender’s side of the map because of its large magazine size which can easily delay pushes. It’s one of the best tools to counter enemy aggression and is quite easy to use, making it great for beginners and for seasoned veterans.
Learn more about the Ares in our Ares Valorant weapon guide.
Make sure to check out the Z League App to earn rewards by playing your favorite games, joining a friendly gamer community, and for more guides like this!
The Ares
The Ares isn’t like your typical weapon in Valorant. It has a high penetration rate, a high fire rate, and a large magazine size. This is why it’s commonly used in specific scenarios where players are looking to get the upper hand through a rain of bullets.
Unlike most weapons that get a higher recoil and wider spread when continuously fired, the Ares does the opposite. The longer you fire the weapon, the more accurate it gets. This makes it the only weapon in the game that you’ll mostly want to continue firing with instead of resetting your aim.
The Ares is also a cheap weapon at 1,600 credits, the exact same price as the Spectre. It also makes for a better weapon at range and can be better on the Defending side. Of course, the Spectre will still overpower it in close-range battles, mostly because of its mobility advantage over it.
The Basic Stats
The Ares has a headshot multiplier of x2.4 and a leg shot multiplier of x0.85. It also has a 30m+ damage falloff multiplier of x0.933.
It also has a fire rate of 13 rounds/sec, a reload speed of 3.25s, and a magazine size of 50 with 100 reserves.
Here are the basic damage stats for the Ares:
- 0 – 30 meters – Head (72)
- 0 – 30 meters – Body (30)
- 0 – 30 meters – Legs (25)
- 30 – 50 meters – Head (67)
- 30 – 50 meters – Body (28)
- 30 – 50 meters – Legs (23)
Primary Fire Stats
Distance from Target | Body Part Hit | Bullets to Kill with no Shield (100 HP) | Bullets to Kill with Light Shield (125 HP) | Bullets to Kill with full Shield (150 HP) |
0 – 30 meters | Head | 2 | 2 | 3 |
Body | 4 | 5 | 5 | |
Leg | 4 | 5 | 6 | |
30 – 50 meters | Head | 2 | 2 | 3 |
Body | 4 | 5 | 6 | |
Leg | 5 | 6 | 7 |
Alt Fire Stats
The Ares has an alt fire that allows players to use an ADS (aim down sights) mode that provides a 1.15x zoom. Using ADS reduces both the spread and the recoil while still retaining a steady fire rate of 13 rounds per second.
Distance from Target | Body Part Hit | Bullets to Kill with no Shield (100 HP) | Bullets to Kill with Light Shield (125 HP) | Bullets to Kill with full Shield (150 HP) |
0 – 30 meters | Head | 2 | 2 | 3 |
Body | 4 | 5 | 5 | |
Leg | 4 | 5 | 6 | |
30 – 50 meters | Head | 2 | 2 | 3 |
Body | 4 | 5 | 6 | |
Leg | 5 | 6 | 7 |
The Best Ways to Use the Ares
As we’ve previously mentioned, the Ares shines when used on the Defender’s side of the map. It works great as a way to oppress Attackers and push them back through the sheer number of bullets.
It also works extremely well on wallbang spots, especially if you have scanning Agents like a Fade or Sova on your team.
For most medium to long-range battles, you’re better off using the ADS at all times. It doesn’t lower your fire rate but gives you a zoom and a lower recoil and spread. However, in close range, run and gun is probably your best bet. It’s not a powerful close-range weapon to begin with, so you might as well take your chances.