The Judge: Key Takeaways
- The Judge costs 1,850 credits.
- It has a primary fire that fires 3.5 rounds per second.
- The Judge is a shotgun that deals 5-14 (leg), 7-17 (body), and 14-34 (head), per pellet, depending on the distance.
Table of Contents
The Judge is the best and most expensive shotgun in Valorant. It’s considered as the Shorty’s older brother and an upgraded version of the Bucky. It’s fit for taking out multiple enemies in succession because of its high rate of fire.
Learn more about what makes the Judge a great gun in this Valorant weapon guide.
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The Judge
The Judge is the ultimate close-range cheeky weapon that can kill multiple enemies. A Judge user’s dream is an enemy team rushing into the site and not checking their corners. It can take on even Phantom or Vandal users when put in the right situation.
The main power of the Judge comes from its ability to fire bullets quickly. This makes it easier to kill off enemies without the need to aim much. As long as the spread is somewhere near the body, you should be able to take them out soon.
Unfortunately, the shotgun is only great for close-range battles. Its huge spread makes it difficult to use at range, and its crazy damage falloff multiplier doesn’t help it much, either.
The Basic Stats
The Judge has a headshot multiplier of x2, a leg shot multiplier of x0.85, an 10-15 m damage falloff multiplier of x0.588, and a 15 m+ damage falloff multiplier of x0.412.
It also has a fire rate of 3.5 rounds/sec, a reload speed of 2.2s, and a magazine size of 7 with 21 reserves.
Here are the basic damage stats for the Judge:
- 0 – 10 meters – Head (34)
- 0 – 10 meters – Body (17)
- 0 – 10 meters – Legs (14)
- 10 – 15 meters – Head (20)
- 10 – 15 meters – Body (10)
- 10 – 15 meters – Legs (8)
- 15 – 50 meters – Head (14)
- 15 – 50 meters – Body (7)
- 15 – 50 meters – Legs (5)
Primary Fire Stats
Distance from Target | Body Part Hit | Shells to Kill with no Shield (100 HP) | Shells to Kill with Light Shield (125 HP) | Shells to Kill with full Shield (150 HP) |
0 – 10 meters | Head | 1 | 1 | 1 |
Body | 1 | 1 | 1 | |
Leg | 1 | 1 | 1 | |
10 – 15 meters | Head | 1 | 1 | 1 |
Body | 1 | 2 | 2 | |
Leg | 2 | 2 | 2 | |
15 – 50 meters | Head | 1 | 1 | 1 |
Body | 2 | 2 | 2 | |
Leg | 2 | 3 | 3 |
From the data above, we can see that the weapon is at its best at 0-10 meters. However, it’s still quite usable in the 10-15 meter range, assuming that you can hit most of your pellets.
The Best Ways to Use the Judge
The best way to use the Judge is by using it to hold close corners and unexpected tight angles. Garage in Haven, A short in Ascent, and hookah in Bind are a few of the great places to use a Judge.
It’s also great if the enemy team likes to rush sites a lot. You can use it near entrances and counter their rushes with aggression. You can even jump out from the corner for a surprise attack.
The Judge can also work great for Agents with a ton of mobility, like Neon, Raze, or Jett. Add a Brimstone to the mix, and you’ve got yourself a speed demon with an equally as fast weapon.
Overall, the Judge can be used in a variety of ways. However, most of them require close corners. It can be a great force weapon, though, that can help you get rid of a couple of rifle users when used correctly.