The Quirky Side of ‘Genshin Impact’: Players Skipping Top-tier Characters

Explore why some 'Genshin Impact' players prefer character aesthetics over power, resulting in top-tier characters getting ignored.

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Portal Staff

In ‘Genshin Impact,’ the post from a user ‘TheRetroBlues’ underlines an uncommon perspective where the player opts to skip top-tier characters, choosing aesthetics and personality over power. They bring to attention how they shunned characters like Nahida and Hu Tao, despite their prominence in an optimal battle setup.

Summary:

  • TheRetroBlues ignites a discussion about skipping ‘meta’ characters in favour of personal preferences.
  • Comments showcase a variety of such examples reinforcing this outlook.
  • Common thread: Players want to enjoy the gaming experience over just prioritizing strength.

Top-tier Casualties

Users like ‘Ze_AwEsOmE_Hobo’ mention bypassing Ganyu, despite her prominence. They found her gameplay uninspiring, a sentiment echoed by others like ‘Dinomandino’ and ‘Forsaken_Chile’ who expressed similar views for Hu Tao.

Interestingly, ‘PawnForward’ has one rule: Geo affiliation. This decision completely sidesteps the ‘meta’ aspect, proving how much personal preferences dictate these player’s choices.

Strength Doesn’t Equal Success

It’s fascinating to see how ‘PetMeOrDieUwU’ holds lore and design as all-important, completely disregarding the character’s strength. This doesn’t just highlight the allure of character aesthetics but also the appeal of a rich backstory which ‘Genshin Impact’ is known for.

‘BogoBiggie’, amusingly asserts they wouldn’t be caught playing ‘Nationals.’ This leads one to infer that this decision may stem from a desire for ingenuity or the pursuit of an unconventional path.

Does Personality Matter?

‘Quebley’ skips Ayaka, a top-tier DPS, owing to her personality. This interesting point-of-view cements the observation that in ‘Genshin Impact’, strength doesn’t necessarily win over hearts, quite literally.

To wrap things up, ‘Genshin Impact’ seems to have succeeded in creating a rich, immersive world where players feel strongly for characters beyond their battle might. This just goes to show how the game has prioritized writing and design, giving the players more reasons to connect with characters, powerful or otherwise.