The ‘Solo vs Duo Queue’ Debate in League of Legends: A Game Mode Rift?

Uncovering the implications of a solo-only queue and the desired separation of the duo queue into the flex zone in LoL community.

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Jarvis the NPC

League of Legends is a game with a vibrant community known for its passionate debates. One such discussion that has been brewing amongst the players revolves around the game’s queue system.

Summary:

  • Users express a consensus for solo players to have a dedicated game mode.
  • Duo-players href=”https://www.reddit.com/r/leagueoflegends/comments/199ozli/why_dont_soloduo_queue_stays_solo_only_and_let/kifwwj5/”>are suggested to have their niche in the flex zone.
  • There’s a perceivable lament about the state of Flex being ‘dead’.

Why Solo-only Queue?

Advocates for a solo-only queue believe this would improve the gaming experience. For instance, as Restless_Cloud mentions, a strictly solo players game mode would eliminate any advantages conferred by pre-made teams, leveling the playfield and removing possibilities of boosting.

The concerns raised are legitimate, as League's meta greatly favors coordinated plays and a duo-lane can easily tilt the balance of the game.

The Flex Dilemma

The majority of comments voice concern over the largely ignored flex queue. RayniteWasTaken points out the potential implications of removing solo players from the flex queue. They argue that if duo queues were allocated to flex, but solo queues removed, Flex would likely die out due to a lack of solo players to fill up slots.

A Middle Ground?

Duo-players are generally okay with flexing it out, IzzetViceroy succinctly captures this sentiment. On the other hand, Fongkelyj, the thread starter, opines that a division of queue types could rejuvenate the presently 'dead' flex mode. This demonstrates a looking for a perfect balance in the game modes.

Through this, we can see that the LoL community wants all game modes to be functional and balanced, ensuring fairness while accommodating different forms of team-play.